About This Game ⠀⠀⠀⠀"For thousands of cycles, remnants of humanity have dwelt peacefully within the subterranean village of Telluria. A young spelunker's world is turned upside down when a routine mining expedition is ambushed by a crazed horde of Fera, leaving him the only survivor."Join Strato in an action-packed adventure RPG through the voxel wilderness of the Tellurian Sector, and uncover the truth about his world! Explore winding labyrinths and colossal caverns powered by our in-house Numinous Engine. Engage large groups of enemies with a real-time combat system, where weapons have their own personality. Level up and find rare treasure to aid in your journey, or follow legendary recipes and fight with the tools of your ancestors.GAME FEATURES⠀Dive into the Tellurian wilderness with Strato and check out a variety of different mechanics, all the while avoiding hazards and battling Fera. Current major features include:Current FeaturesExplore - Trek through an endless cavernous system with unique geographical land marksCombat - Battle hordes of enemies, each with their own personality and fighting tacticsLoot - Plunder buried treasure for more than 80 equippable items, including 7 armor setsTools - Select from a range of tools including mining picks, grapples, torches, and beaconsHarvest - Mine and collect several types of ores, or harvest plants for recipe ingredientsCraft - Discover over 100 unlockable crafting recipes with multiple rarity types and qualitiesUpcoming FeaturesDungeons - Conquer mystic dungeons with layouts that change upon each visitQuests - Complete quests to progress the story-line, or spend time on side questsTowns - One population center with NPCs and stores to interact with, per sectorSkill Upgrades - Spend skill points, powering up and unlocking particle-based skillsCut-Scenes - In-Game cinematic sequences accompanying quest progressionENGINE HALLMARKS⠀Caverns: Lost Sky runs on our custom-built Numinous Engine. Early access allows us to refine not only the game, but the core engine too. Here are some of its advanced capabilities:Tetravoxelization - Produces angled terrain shapes making it easy to walk and run overMembronic Linkaging - Creates endless, organic-looking tunnels and cavernous systemsVoxelScript - Custom-built scripting language used to easily define enemy AI behaviorsIn-Game Debugging - Press F keys to visualize hit boxes, toggle free camera, and moreVolumetric Particles - Define particle systems for resources, enemies, items, and skillsDestructible Terrain - Fast terrain modification in real time 7aa9394dea Title: Caverns: Lost SkyGenre: Action, Adventure, Indie, RPG, Early AccessDeveloper:Tetravoxel LimitedPublisher:Tetravoxel LimitedRelease Date: 31 Jan, 2019 Caverns: Lost Sky Torrent Download [portable] caverns lost sky Game is broken, can't start, CRASH right after hitting ENTER!! Plz fix it now :(. It's very satisfying to dig and tunnel to discover massive unexplored caverns with fancy chests, resources, and to awkardly encounter what seems like a family gathering of many challenging enemies.You never know what's in each cavern you're tunneling into. Each cavern is wholely unqiue in it's layout, size and what's inside. Some caverns are a lot more valuable than others or substantially more deadly. The game will keep you on your toes when you hear the creepy noises of the powerful and quick enemies or when you have to carefully navigate around treacherous plant species. The leveling and skill system is rewarding. As you level you find better items, including better recipes for crafting which are argulably the most valuable type of item, and Strato improves greatly as you use your leveling points as you please for the various stats. The crafting system is smooth and let's you craft much needed items on the go. There are many command features including cheats that are listed and available, although I have only tried out a couple of them as I usually like to play games without using cheats or mods.Watch out for accidentally falling off large cliffs, getting too close to colourfully harmful mushrooms and occasionally not being able to tunnel away from or defeat swarms of enemies fast enough. It is a lot fun and I am excited to continue discovering better and better items and more crazy caverns. Highly recommended.. Upon death game totally relaunches, being forced into third person camera only is annoying, why not add first person?Game looked fun, but so far it isn't. It seems very laggy, lots of stutter. I have no problem with stutter or lag in other games. There are no video or graphics settings for different resolutions, only a full screen on or off. I do not currently recommend this, but will hold on to it and keep checking back.. The premise of this game is very exciting. I am particularly impressed by the obvious power of the game's proprietary engine - it suggests the game has a great future as the developers continue to add features. I do have a few suggestions to improve usability ... the "hints" that scroll by when you launch the game need to be, at the least, slowed down a bit - they go by too fast to read completely. Better yet, give the player the ability to control how fast they scroll by. Also, eventually adding user programmability to the keyboard controls will be a great addition. All in all, for a pre-alpha release, this is an exciting RPG with enormous potential. UPDATE: Patch 0.1.8: Update 0.1.8 Enemy AI Re-haul. Release Date Announcement: Hi Caverns Fans!We are excited to announce next Thursday, January 31st as our Early Access release date.Since shooting the teaser trailer we have been busy adding a lot more new content. In the next few days before the release you can expect a road map post where we will discuss the game's current state, and future development plans moving forward.. UPDATE: Patch 0.1.6: Update 0.1.6. UPDATE: Patch 0.1.3: Hello Everyone,Patch 0.1.3 is finally here! This patch address several performance and game-play issues, and contains numerous improvements to enemy AI and combat mechanics. Included in Patch 0.1.3: The game now plays battle music when enemies have targeted Strato and are nearby Numerous threading tweaks behind the scenes resulting in large average FPS gains while chunks are loading Loading chunks now have an invisible boundary preventing the player from entering the chunk until it is loaded Enemy animation sequences now loop correctly when the same animation repeats consecutively Poneroid attack patterns have been tweaked so that they aim properly at Strato, and do not intersect each other. Some save corruption issues resulting in missing equipment when the game is saved and exited too quickly A crash on some systems within the options setting screen has been resolvedNote: If you have previously installed Caverns: Lost Sky, you may need to reset your music volume in the options screen as a result of these changes.For the full list, see: 0.1.3 Patch NotesWe've also increased the length of the spawn "treasure trail" - follow the torches for some surprises!Our next update (Patch 0.1.4) will finally change the game over mechanic so that you automatically load from your last save file - without restarting the executable. Patch 0.1.4 will release next week, by Friday.As always we thank the community for their suggestions, bug reports, and support. Together we hope to make Caverns: Lost Sky as fun, satisfying and rewarding as possible!- Team Tetravoxel ( :. UPDATE: Patch 0.1.75: Update 0.1.75: Visual Combat Indicators. UPDATE: Patch 0.1.7: Update 0.1.7: Visual Combat Indicators. UPDATE: Patch 0.1.1: Hello Everyone, First, we would like to welcome everyone to the Caverns: Lost Sky community, and to thank everyone for their interest in our first game! We have been slow to post in the past few days as we have been working hard to address the issues and suggestions we received following release.The first patch, which was released on Monday, fixed a large number of release issues. These fixes include: Fixed the ability to leave full screen mode Fixed several lock-on targeting issues when switching weapons Fixed losing your recently equipped weapon or tool on save Fixed a number of issues related to Poneroid attack patterns Fixed a crash when your third weapon was equipped and breaks while opening the inventory simultaneously and clicking on the (now destroyed) itemPlease see: 0.1.1 Patch Notes, in the Change Log forum, for the full list.In order to effectively communicate which fixes or features are planned in future updates, there will be a post (for each update) in the Suggestions Forum detailing what will be changed.We have received numerous concerns about current missing features that our user greatly require, and we hear you. Our next update will consist of an overhaul to our games settings screen, allowing the user to select critical features such as: Resolution, Mouse Inversion, Mouse Sensitivity, and a particle limit. Following this announcement there will be a post in the Suggestions Forum with more details.Additionally, we are currently working on the permanent replacement for our temporary Game Over solution. We acknowledge that the current solution (restarting the executable) is far from ideal. This solution is a temporary patch while we resolve a critical error with the automatic-reload feature. This error had a small chance of corrupting the user's save file. Due to this issue, we made the call to have the executable restart, as a temporary stop-gap measure. The automatic reload feature is currently our highest priority, and we expect to push an update to enable it within the next couple weeks. Rest assured that we are not spending time on anything that does not implement this feature, besides additional options to allow users to optimize their experience as is.Once again, thank you to everyone for your interest in Caverns: Lost Sky. As our first game and our first self-published software project, we are extremely appreciative of your suggestions and feedback. Please look forward to much more frequent posts in the future.- Team Tetravoxel ( :. Caverns Lost Sky Released!: Hello Everyone!Today we're happy to finally release Caverns: Lost Sky on Steam Early Access.In the coming weeks, we will be pushing frequent and regular updates to improve balancing of existing items, and to introduce several new enemies, so look forward to even more content soon!We are happy to finally share our work with other passionate gamers, and we look forward to a bright future!- Team Tetravoxel ( :. Road Map: With Caverns releasing later this week, we thought it would be a good idea to go over our road map. This post will provide everyone with a clearer picture of the current features in Caverns: Lost Sky, and our development strategy moving forward.Current State
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Caverns: Lost Sky Torrent Download [portable]
Updated: Mar 11, 2020
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